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Directx 11 sdk
Directx 11 sdk












directx 11 sdk directx 11 sdk

Effects.h - set of built-in shaders for common rendering tasks.DirectXHelpers.h - misc C++ helpers for D3D programming.DDSTextureLoader.h - light-weight DDS file texture loader.CommonStates.h - factory providing commonly used D3D state objects.BufferHelpers.h - C++ helpers for creating D3D resources from CPU data.Audio.h - low-level audio API using XAudio2 (DirectXTK for Audio public header).Public Header Files (in the DirectX C++ namespace): For details, see Where is the DirectX SDK?. These components are designed to work without requiring any content from the legacy DirectX SDK. Use of the Windows Update SDK ( 19041) or later is required for Visual Studio. This code is designed to build with Visual Studio 2019 (16.11), Visual Studio 2022, clang for Windows v12 or later, or MinGW 12.2. This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for Universal Windows Platform (UWP) apps for Windows 11, Windows 10, Xbox One, and Win32 desktop applications for Windows 7 Service Pack 1 or later.














Directx 11 sdk